Showing posts with label S. Show all posts
Showing posts with label S. Show all posts

Sunday, June 14, 2009

S

Sacrifice (n.)
A tactic used to ensure a negative score at all costs, it is also used as a form of torture for partner.

Safety Play (n.)
Partner winning six tricks from AKQJT92

SAYC (n.)
A cleverly devised bidding system that everyone in North America admits to playing, but nobody actually knows.

Scissors Coup (v.)
A process of severing ones only lifeline, such as pitching an ace on your LHO’s deuce.

Screen (n.)
A safety feature preventing one from killing one's partner at the bridge table.

Serious 3NT (n.)
A bid made when playing with your girlfriend, indicating that you are ready to take the next step.

Setting Trick (n.)
Card that partner discards at trick thirteen on the opponent’s deuce. Usually an ace.

Seven of Diamonds (n.)
The card you win the last trick with at the expense of 4 overtricks when your wallet is empty and you suddenly feel like a drink.

Signaling (v.)
An excuse for not cashing your Ace and King against 6NT

Signoff (v.)
Ineffective method in trying to stop the habitual overbidder.

Slam (n.)
Contract bid to by partner that results in a score no better than -50 NV or -100 V

Slam Try (n.)
The act of bidding a slam and attempting to make it.

Small Slam (n.)
See Grand Slam aboveThe noise the cat-flap on the front door of the bridge club makes when you have passed your partners 7C bid and you begin to panic when you realize your unsympathetic partner has left with your car-keys in his pocket.

Splinter (n.)
A remarkably successful way to arrive at part-scores or games with 1-3 fits. The strongest feature of this technique is the paralyzing effect it has on your opps who invariably fail to double.

SOS Redouble (n.)
A conventional call that enables you to ask your teammates "Were you plus on board 11?" and when they answer "yes" you can say "Good, then we only lose 23 IMPs"

Squeeze (v.)
A form of torture requiring your enemy to give up valuable information.

Squeeze without the Count (v.)
A squeeze executed by your partner where he failed to count the number of tricks he had to accumulate to make the contract.

Stayman (n.)
Plagiarized convention that allows a partnership to get to 4-Major when 3NT is cold

Stop (v.)
1. A quiet exclamation to inform the opponents of a skip-bid warning

2. a more vociferous exclamation to one's partner encapsulating quite accurately what you believe he should do with his bridge.

Stop Card (n.)
1. A card reserved for use only when about to make a severe overbid.
2. A card used to distingush between a support cuebid, and a stopper asking cuebid.

Striped-Tail Ape Double (n.)
A X made by partner resulting in opponents playing in 4SXX+2 which proves beyond any doubt that your partner is the missing link between ourselves and other primates

Sub (n.)
A desperate person waiting to get insulted by an unknown partner an undetermined amount of times.

Submarine Squeeze (n.)
An advanced declarer play technique my partner uses whilst playing a grand slam.

Support Double (n.)
A fill-in when your Lamaze partner suddenly is delayed at the office.

Swiss Teams (n.)
A clever form of bridge competition wherein one player competes against 7 others, appropriately named after a country renowned for standing alone.

Switch (v.)
What you want to do as a partner when yours leads the Ace of your singleton and then plays a trump.

Symmetric Relay (n.)
1. Method for two players equally without judgment. (See: Relay)

2. A series of bids that eventuate a contract resulting in asymmetric results.

System (n.)
A series of sentences purported to state what conventions you play, each of which, at one time or another, are systematically forgotten or neglected